



Production | Design Documentation | Project Planning | Prototyping
Studio: GamerCamp Studios
Release date: Cancelled
Platform: PS4
Engine: Unreal
Project ‘Daniel’ was the precursor for what would become Radical Alien Destruction.
It was meant to be a full 360 DOF game, that utilized the possession of drones that enabled the player to use different skills to defeat enemies or solve puzzles, with an underlying narrative that explores the nature of humanity and life itself.
Over the course of 6 weeks, we worked within discipline specific teams to deliver concept visuals, R&D proof of concept and game design documentation for a strict pre-set brief.
I primarily worked as a Producer, focused on supporting the Concept, UX and UI team, but supplemented with design work where needed.


